Creator of Worlds

Over the weekend, I started creating a new world. Well, maybe not a whole world. But a town. I started creating a town.

But there’s still a lot to consider when you create a town.

I was working at Rock the Coast on behalf of Baker Book House, running the booth, selling CDs, books, and jewelry. But in between customers, I was dreaming up people and places, names, jobs, and small histories. I asked my coworkers for help in figuring out the businesses that must be represented within any small town. We came up with quite a list:

Grocer, Police, Volunteer Fire Dept., Gas Station/Convenience Store, School, Plumber/Handyman, Construction, Pastor, Bookstore (maybe you don’t think this is necessary, but I do), Mechanic, Electronics Repairman, Barber/Beautician, Doctor, and so on.

It goes on and on.

And the thing about creating is that everyone needs a story, a place to live, something to do for money, something to spend money on, hobbies, loves, flaws. And every person, business and building needs a name.

It takes a lot of creative energy.

I can understand why God needed a rest after six days of non-stop creation. And he wasn’t just working on a small town. He was doing it all.

Perhaps I have a god complex, but I really enjoy the creation process. I always have. As a child, I made stories with my Lego people, created places for them to live, jobs for them to have, and reasons for them to do what they did. In college, I was hooked on The Sims, starting characters, building houses, and the rest. And I recently posted how much I enjoy creating new characters for another computer game (Diablo II).

Creating something from nothing but thought is intoxicating!

And so I am creating my small town. Moose Lake, Michigan. And I can’t wait to fill it with stories.

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